Colin is the Head of Game at Shrapnel. He has a passion for applying new technologies to gameplay and storytelling, from the early days of mobile gaming to AR/VR and streaming. Colin oversees creative direction across games, TV, and film.
We speak to Colin Foran, head of game at Shrapnel, about the rise of AI in the gaming industry and how the emerging tech is affecting art.
At a slower simmer in the background, I think larger organisations are going to be thinking about how they can sort of productise these tools, primarily make them more predictable and figure out how the tech would work into existing pipelines. There is a feeling of training your own replacement in the industry right now.